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- Path: castle.nando.net!news
- From: beholder@nando.net
- Newsgroups: comp.lang.c++
- Subject: Need help with memory for graphics mode
- Date: 16 Mar 1996 16:23:07 GMT
- Organization: Nando.net Public Access
- Message-ID: <4ieptb$8jq@castle.nando.net>
- NNTP-Posting-Host: grail1311.nando.net
- X-Newsreader: SPRY News 3.03 (SPRY, Inc.)
-
- My friend and I have are in the process of making a game and we want to make the switch from mode 13h (320x200,256
- colors) to a SVGA mode. The one we have been trying to switch to is one that is 640x400 with 256 colors, but we have no
- references to help us. We've tried to change the size of the video buffer, but it will still only plot the first 64,000 pixels on the
- screen, leaving about 3/4 of the screen blank. Does anyone know what I should do using Turbo c++ or Borland c++ 4.5?
- Thank you.
-
-